In a recent interview, former PlayStation executive Shawn Layden discussed Microsoft’s evolving strategy of bringing Xbox Series titles to other platforms, including the PS5. He noted that this approach mirrors Sega‘s transition from hardware manufacturing to becoming a software-focused company. Layden emphasized that while expanding to multiple platforms can increase a game’s audience, it also presents challenges in creating a sense of exclusivity.
Shawn Layden on Xbox’s plan
Layden pointed out that as game development costs rise, companies like Microsoft aim to reach a broader audience by releasing games across various platforms. However, this strategy can dilute the unique appeal of owning a specific console. He explained that when a game is available everywhere, it becomes harder to market it as a must-have exclusive, potentially reducing the “fear of missing out” (FOMO) that drives console sales.

Historical Precedent: Sega’s Transformation
Reflecting on industry history, Layden recalled Sega’s shift after the Dreamcast era. Once a major player in console manufacturing, Sega transitioned to developing games for other platforms, including Sony’s PlayStation 2. This move allowed Sega to continue thriving as a software company, suggesting that Microsoft could find similar success with its current strategy.
Microsoft has been actively expanding its game availability. Notably, titles like Forza Horizon 5 and Indiana Jones and the Great Circle are set to release on the PS5. These decisions indicate a shift towards a more inclusive gaming ecosystem, aiming to reach as many players as possible, regardless of their chosen platform.
The gaming community has had mixed reactions to Microsoft’s multiplatform approach. Some gamers appreciate the accessibility and the opportunity to play titles previously unavailable on their consoles. Others express concern that this strategy might diminish the distinctiveness of the Xbox brand and question the future of console exclusivity.
As the gaming industry continues to evolve, companies must balance expanding their audience with maintaining a strong brand identity. Microsoft’s approach reflects a broader trend towards inclusivity and accessibility in gaming. However, it remains to be seen how this strategy will impact the competitive landscape and whether it will lead to sustained success akin to Sega’s transformation.
In the end, gamers stand to benefit from increased access to a diverse range of games, regardless of the platform they own. As the lines between console ecosystems blur, the focus may shift more towards the quality and innovation of games rather than the hardware they run on.